using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyDeathBringerTriggers : EnemyAnimationTrigger
{
    private EnemyDeadBringer enemyDeadBringer => GetComponentInParent<EnemyDeadBringer>();
    private void MakeInvisable() => enemyDeadBringer.fx.MakeClear(true);
    private void MakeVisable() => enemyDeadBringer.fx.MakeClear(false);
    private void Relocate() => enemyDeadBringer.FindPosition();
}
